Server

Version 5095 · five classic classes · pure silver economy

Classic core

  • Classic hard-rate progression. Type /rates in game for the live values.
  • Drop rates left low: Refined 5%, Unique 1%, Elite 0.2%, Super 0.01%.
  • Composing capped at +9, permanently, for everyone.
  • Manual pickup. Meteors and DragonBalls are picked up by hand.
  • Reborn chain intact: Clean Water, Celestial Stone, Eternity.

What is gone

  • No cash shop and no CPs. Booths refuse anything but silver.
  • No Battle Power shown anywhere.
  • No experience balls for sale, no lottery for gear.
  • No modern classes. Trojan, Warrior, Archer, Water and Fire Taoist.
  • No paid advantage of any kind. VIP is comfort only.

Quality of life

  • Anti-bot check: a one-digit sum after a random 30-120 minutes of active farming.
  • Drop filter you control, category by category, glow included.
  • Quality drops announced to the killer with exact coordinates.
  • Training dummy in Twin City, double proficiency and skill.
  • Client garments to browse and try on with /viewcos.
  • Night falls over the cities after 19:00 server time.

The five classes

Trojan

Dual-wield melee. Hercules, Spirit Healing, the highest sustained damage in a duel.

Warrior

Armour and shield. Shield, Superman, Roar and the ability to hold a line alone.

Archer

Range and speed. Scatter, Rapid Fire, Arrow Rain; the fastest farmer in the game.

Water Taoist

Support. Revive, Healing Rain, Stigma; the reason a group survives a boss.

Fire Taoist

Ranged magic. Fire Ring, Fire Meteor, Tornado; area damage nobody else brings.