Server
Version 5095 · five classic classes · pure silver economy
Classic core
- Classic hard-rate progression. Type
/ratesin game for the live values. - Drop rates left low: Refined 5%, Unique 1%, Elite 0.2%, Super 0.01%.
- Composing capped at +9, permanently, for everyone.
- Manual pickup. Meteors and DragonBalls are picked up by hand.
- Reborn chain intact: Clean Water, Celestial Stone, Eternity.
What is gone
- No cash shop and no CPs. Booths refuse anything but silver.
- No Battle Power shown anywhere.
- No experience balls for sale, no lottery for gear.
- No modern classes. Trojan, Warrior, Archer, Water and Fire Taoist.
- No paid advantage of any kind. VIP is comfort only.
Quality of life
- Anti-bot check: a one-digit sum after a random 30-120 minutes of active farming.
- Drop filter you control, category by category, glow included.
- Quality drops announced to the killer with exact coordinates.
- Training dummy in Twin City, double proficiency and skill.
- Client garments to browse and try on with
/viewcos. - Night falls over the cities after 19:00 server time.
The five classes
Trojan
Dual-wield melee. Hercules, Spirit Healing, the highest sustained damage in a duel.
Warrior
Armour and shield. Shield, Superman, Roar and the ability to hold a line alone.
Archer
Range and speed. Scatter, Rapid Fire, Arrow Rain; the fastest farmer in the game.
Water Taoist
Support. Revive, Healing Rain, Stigma; the reason a group survives a boss.
Fire Taoist
Ranged magic. Fire Ring, Fire Meteor, Tornado; area damage nobody else brings.
